Design of Elderly Gaming Assistance Framework through ContextAware Object Recognition and Immersive Interaction

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Design of Elderly Gaming Assistance Framework through ContextAware Object Recognition and Immersive Interaction

© 2026 by IJITS Journal
Volume-1 Issue-1
Year of Publication : 2026
Author : 1 Vigneshwara Raj*, 2 R. Vidya
DOI :  https://doi.org/10.64909/IJITS.2026.1105

Abstract

The rise in the number of elderly individuals necessitates the development of interactive systems that facilitate safe exercise and mental stimulation. This paper proposes the Elder Vision-GA, which is an adaptive assistive gaming framework that leverages real-time object detection and personalized gameplay experience. The proposed approach uses a lightweight convolutional neural network architecture alongside an attention-based feature enhancement layer to optimize detection performance of indoor objects regardless of changes in illumination and surroundings. A cognitive load assessment model is used to estimate user interaction efficiency through response time, action deviations, and hesitation behaviour. Such features are integrated into a reinforcement learning-based adaptation system that dynamically varies object scale, motion velocity, visual appearance, and difficulty level. Furthermore, a safety monitor unit detects any instability and risk of fall during interaction. Experiments reveal promising results in terms of object detection performance, efficient real-time operation on embedded devices, and task completion rate and user interaction efficiency over non-adaptive systems